MMS office impressions

Here are some recent impressions from inside the studio and our basement bar.
[flickr photoset=72157627523217349]

Here are some recent impressions from inside the studio and our basement bar.
[flickr photoset=72157627523217349]

For Meyer, Miller, Smith we reevaluated the functionality of business-cards from scratch. What information does a name card in the digital age actually need?
The MMS card focusses on creating a tangible impression, one which communicates the craftsmanship aspect, love for detail and simplicity of the brand. The carrier is a thick piece of leather with the embossed logo on one side and a flat color printed on the back.
Instead of printing individual cards for each of us, we decided to print just one blank card for everyone and produce individual rubber stamps which contain a name and a link to all other contact information on the website.
Online people can download all relevant information straight away.to their address book and find the address information linked to google maps.
February 2nd, 2010. opening at 20.00pm, first speaker starts 20.30pm
This tuesday, the 2nd of February we'll opening our basement bar for the 2oth "Talk about the Weather."
Speakers this time are cinematographer Tomas Erhart showing cellphone photograpy he has been taking for more than 5 years and THE SOZAILHELDEN, a charity group focussing on internet projects to draw attention to social problems.
more information on:
Meyer, Miller, Smith consists of highly creative individuals ranging from advertising creatives with decades of experience in analog media to square eyed digital age specialists who all share the same passion: Helping to shape the brave new world of networked communication and turn it into an exciting, meaningful, loving and entertaining place.
Although our services include print design and production, film, video and motion design production, we do not create classic advertising first, to later base a website on. Unlike traditional agencies we have a holistic approach that includes interactive media right from the beginning, usually as the key component. Our core competencies include design and implementation of interactive websites and applications for online, offline and mobile devices; Flash- and HTML-based websites; intranets; online games; multi-user applications.
We also believe that our future lies in collaborative work. That’s why we maintain a growing network of friends and collaborateurs, including strategic alliances with partner companies and creative individuals which helps us to look outside our world, explore new horizons, and add our own visions to say things in new ways, with new craft.
A mindset like this is best cultivated through creating exemplary products, services and experiences, some of which you will find on this website. Because when you assemble a group of smart, funny, fearless people infused with boundless passion, you can create work that rocks.
Which is why we believe this is a very exciting time for all of us.
When you are young, and I mean young-young, life offers you some very exciting ways to venture beyond your own limitations and explore your individual potential. Skateboarding is one of them, and in my opinion one of the most rewarding (Yes, dear best-agers, I know, you can still start skateboarding when you are sixty, but the chances to become a pro are very slim. Then again, chances to get seriously hurt are definetely much, much higher. How about inlining?).
Anyway, in 1978 I set up my own skateboard shop, and although I’ve never been a really good skateboarder, a 15-year-old team member of the shop went on to become one of the world’s most famous skateboarders. For me Claus Grabke was the essence of what skateboarding should be: a great combination of art, music and athletics to build your own personality and find the courage, the dedication and determination it takes to make your dreams come true.
Although I later on left the world of skateboarding, skateboarding never left me. That’s why I keenly followed the recent online-release of ELEMENT, a documentary in 4 parts about one of the most successful and influential skateboard companies.
This is the link to chapter 4. Have a look, it’s very inspiring, even if you are a best-ager. Or an inliner. Or both.
MAKE IT COUNT, CHAPTER 4 "EARTH" from ELEMENT SKATEBOARDS on Vimeo.
Head. Hands. Heart. We believe that there is a real connection between craftsmanship and communication.
As information and intelligence becomes the domain of computers, society will place more value on the one human ability that cannot be automated: Emotions.
People want to experience beauty, enjoy one’s work, feel passion, they want to interact with each other. We all want.
That’s why we believe that the future of brands is interaction, not commodity. It’s not something you buy, but something you participate in.